The controls are quite configure able, but somewhat complex compared to most other console games. The L and R buttons allow you to select and use/pick-up objects nearby. Although, after a while this becomes second nature. A nice little cursor appears in the direction you face which is a nice touch that also helps with aiming. Left and right control which way the player is facing, while up and down will move your forward and back respectively. At first controlling your character can be a little awkward. After trying both, I find that the default control method is best. There are two controller modes: Relative (default) and absolute. Another plus is the ability to adjust the sound f/x and music volume separately at any time. Overall the audio is well mixed and tasteful. The music borders between a true techno side, and a deep base pump to keep the game going. Instead of the now standard fare CD tracks, the game pumps out high quality digital audio through the Saturn's sound chip. The audio in this game is great! The explosions, atmospheric f/x, and other sounds are perfect, as are the surround sound effects. A minor artifact, as the rest of the game looks quite good! I suppose that can be attributed to the lower resolution PC animations, they probably didn't have a Saturn version in mind when rendering and filming the cut scenes. Truly, the intro film was letter boxed, and the between mission clips were confined to a square in the center of the screen. I was a bit disappointed that the FMV cut screens were not full screen. For this type of game, they are well detailed, and fit the general atmosphere quite well. Graphically, the game is neither spectacular nor an eye-sore. You carry an inventory or items like: med kits, energy packs, spider bombs, DET-packs (big boom), and other high tech gear. While progressing through the levels, you will gather a variety of weapons. Using the terminals also play a large role in the game, as they will give you pass codes and other hints that will help you make your way through the game. Ammo, credits (for weapon purchase), guns, and other items can be acquired from the dead (if they weren't blown to bits), lockers, and basically from anywhere. Oh, and if someone was unfortunate enough to not be killed instantly by the explosion, they may just run around on fire screaming for a while. This is really great, as one can take out a group of enemies in one shot via causing a quick explosion. Often, barrels of waste or other explosive objects decorate rooms, cameras can set off alarms, etc. What's really great is that one can interact with almost anything on the screen. The designers of this game have done a good job to minimize such side-effects by carefully placing the objects in the game.ĬNR is spread across 15 missions, in several different environments. This viewpoint can help the game by giving a good view of the area that surrounds you, but in the same effect the view can hinder your play by hiding certain objects. Crusader: No Remorse (CNR) is a 3/4 perspective game. Though you are not happy with the corrupt system you serve, so you go to the other side: the 'Resis-tance.' Of course, you must fight your way out as you are now a traitor. In this game, you play the role of a Silencer, a member of an elite police task force. Although there are a few frustrations, such as a slightly complex control system, this is a solid title. Rated M, the game while not overly gory, is not for the squeamish. DEX: Sega Saturn: Reviews: Crusader: No RemorseĬoming to the Saturn, Crusader: NR is a port from the PC version released previously.
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